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Latest press releases
The Latest GVoice Brings Revolutionary Upgrade to In-Game Player Journey and Immersion
SAN FRANCISCO , March 10, 2026 /PRNewswire/ -- At the Game Developer's Conference (GDC) 2026, Tencent Cloud, the cloud business of global technology company Tencent, electrified GDC 2026 with AI‑powered breakthroughs for the games industry, introducing a new wave of AI-powered solutions set to redefine how games are developed, played, and protected. From intelligent in-game communication to next-gen security, these innovations are shaping the future of gaming by connecting players, streamlining development, and raising the bar for immersive experiences.
Positioned as a leader in "Omdia Market Radar: Cloud Platforms for Games – 2025" report, Tencent Cloud is leveraging decades of gaming expertise to empower developers around the world. The company is now extending that deep industry expertise through a new generation of AI-driven solutions.
Tencent Games GVoice: AI for Intelligent Connection
Leading the charge is Tencent Cloud's flagship, newly upgraded Game Multimedia Engagement Solution (GMES), formerly known as the Game Multimedia Engine (GME), which signifies a strategic expansion into an integrated, AI-fueled suite that powers the entire game lifecycle. The first taste of this future is GVoice, an upgrade that intelligently connects billions of players across the globe.
Building on clear, smooth, and real-time in-game interaction capabilities, GVoice integrates cutting-edge AI technology to introduce a wealth of game-changing features:
- AI-Enhanced Voice: Provides AI real-time conversation features with built-in Automatic Speech Recognition (ASR), interruption handling, and directional voice pickup to ensure accurate and crystal-clear voice input. As a high-performance voice gateway, it enables developers to seamlessly connect with LLMs and TTS to create innovative gameplay such as "AI Teammates" and immersive conversational experiences.
- Magic Voice: Next-generation AI voice-changing technology powered by the GVoice AI voice engine, allowing players to effortlessly change their voice, express personality, break the ice, and communicate naturally during team play.
- Real-Time Translation: Enables seamless global collaboration by providing instantaneous, borderless translation, making cross-region teamwork smooth and effortless.

Shichuan Liu, Director of Game Solutions at Tencent Cloud, said, "Games today are more than entertainment—they are vibrant communities where players connect, collaborate, and create together. As the latest upgraded solution within our GMES ecosystem, GVoice is designed to strengthen those connections, offering instant responsiveness, effortless translation across languages, and interactions that sound natural and engaging. At GDC 2026, we are showcasing how this next‑generation upgrade can reshape the very fabric of multiplayer experiences—making them richer, safer, and more inclusive—so players everywhere can strategize, celebrate, and build friendships without limits."

From casual mobile titles to massive multiplayer worlds such as PUBG MOBILE and Delta Force, GVoice supercharges communication across five continents—supporting diverse gaming scenarios and enabling players everywhere to connect, strategize, and celebrate without barriers.
AI-Powered Security: Safeguarding Every Level of the Gaming Experience
As game worlds become more dynamic and globally connected, Tencent Cloud is elevating game security and performance with holistic, AI-powered security solutions. Combining the strengths of EdgeOne and Anti-Cheat Expert (ACE), Tencent Cloud offers a multi-layered defense system designed to protect game integrity, ensure fair play, and enhance player trust—without compromising performance.
Tencent Cloud's EdgeOne unifies performance and protection to safeguard and accelerate every gaming experience. Designed to be Built around the version of "Built for Play. Spark More.", it delivers rock-solid server stability and ultra-low latency edge AI inference, boosting both game security and player immersion with lifelike NPC interactions. EdgeOne's core strength lies in its integrated AI‑Power Security and AI Compute at the Edge.
- AI‑Powered Security
- Protect Content: Detect and control AI crawler traffic
- Stop Attacks: Reduce malicious traffic from 80% to 0.2% in real time
- AI Compute at the Edge
- AI Inference: Run elastic, managed edge inference
- Edge Functions: Secure execution with 0.5ms cold start
Take Delta Force as an example, Tencent Cloud EdgeOne powers this popular title with full-link acceleration and security, protecting massive connections via Layer 4 TCP acceleration, DDoS defense and Anycast, and securing payments and accounts with Layer 7 dynamic protection.
Complementing this is ACE, Tencent Games' one-stop game defense system with over 20 years of technical accumulation, adhering to "Game On, Cheats Gone". ACE builds a full-scenario real-time anti-cheat system via AI-powered behavioral detection and scenario-oriented security architecture. Trusted by titles such as Soul Knight Prequel, ACE features a humanized closed-loop governance system and provides scalable solutions for all developers to co-build a fair global game ecosystem.
Comprehensive AI Toolkit to Streamline Content Production
During GDC 2026, Tencent also showcased its recently launched HY 3D AI creation engine, a solution that allows enterprises to generate high-quality 3D assets from a variety of multimodal inputs – including text, images and sketches – within minutes. These capabilities can be applied to major verticals including 3D asset design, digital twins, media production, advertising, e-commerce as well as 3D printing. For example, Germany's 3D AI Studio is building better tools with this solution to enable their users to create 3D content faster; Lithunia's CGTrader plans to launch a transformative generative AI workflow designed to help its global creator community to accelerate workflows; and Germany's Maxon is integrating the HY 3D model engine into its Academy Award‑winning Cinema 4D tool on iPad and desktop, with availability planned for late 2026.
Furthermore, Tencent Cloud's Agent Development Platform (ADP) is empowering the gaming industry by enabling studios to build dynamic, knowledge-driven ecosystems. By combining RAG with complex workflow automation and multi-agent collaboration, the platform unlocks powerful use cases: from providing real-time Q&A across massive studio knowledge bases to accelerating artist onboarding and streamlining compliance with production standards. This integrated approach lays solid foundation for advanced agentic capabilities in game development.
Powering Global Gaming Success
Tencent Cloud's leadership in gaming cloud solutions is reinforced by its pivotal role in supporting some of the world's most successful and widely played game titles. From PUBG MOBILE, which has surpassed one billion global downloads, to Honor of Kings, a consistent top-grossing mobile title, Tencent Cloud provides the backbone for performance at scale. The company also powers blockbuster releases from renowned developers such as Love and Deepspace, Ragnarok Online 3, Lucky Defense, Soul Knight Prequel and NetMarble etc. With millions of concurrent players connected globally, Tencent Cloud brings deep domain expertise and proven reliability to live-service games of all sizes and genres.
Guided by its brand vision—Play Well with Tencent Cloud—the company is committed to enabling gaming clients to thrive in their business through improved efficiency and scalability to achieve long-term success. Tencent Cloud equips developers with accessible, AI-powered tools to bring their creative visions to life more quickly and effectively, while delivering richer, more meaningful experiences for players around the world. Through intelligent connection, accelerated creation, and trusted security, Tencent Cloud is redefining what it means to play well—across every part of the gaming ecosystem.
Learn more about Tencent Cloud's Gaming Expertise: Where Great Games Take Flight
About Tencent Cloud:
Tencent Cloud, one of the world's leading cloud companies, is committed to creating innovative solutions to resolve real-world issues and enabling digital transformation for smart industries. Through our extensive global infrastructure, Tencent Cloud provides businesses across the globe with stable and secure industry-leading cloud products and services, leveraging technological advancements such as cloud computing, Big Data analytics, AI, IoT, and network security. It is our constant mission to meet the needs of industries across the board, including the fields of gaming, media and entertainment, finance, healthcare, property, retail, travel, and transportation.
Photo - https://mma.prnewswire.com/media/2930089/Shichuan_Liu__Director_of_Game_Solutions_at_Tencent_Cloud.jpg
Photo - https://mma.prnewswire.com/media/2930090/GVoice_Real_Time_Voice_Style_Switching.jpg
FONTE Tencent Cloud
Solid Revenue Growth with Continued Operating Leverage
AI Investment s Contributing to Business Growth and Efficiency Enhancement
HONG KONG, Nov. 13, 2025 /PRNewswire/ -- Tencent Holdings Limited (HKEX: 00700 (HKD Counter) and 80700 (RMB Counter), "Tencent" or "the Company"), a world-leading Internet and technology company in China, today announced the unaudited consolidated results for the quarter ended 30 September 2025 ("3Q2025").
Mr. Ma Huateng, Chairman and CEO of Tencent, said, "During the third quarter of 2025, we achieved solid revenue and earnings growth, reflecting healthy trends across games, marketing services, and fintech and business services. Our strategic investments in AI are benefitting us in business areas such as ad targeting and game engagement, as well as in efficiency enhancement areas such as coding, and game and video production. We are upgrading the team and architecture of our HunYuan foundation model, whose image and 3D generation models are now industry leading. As HunYuan's capabilities continue to improve, our investment in growing Yuanbao adoption, and our effort in developing agentic AI capabilities within Weixin, will gain further traction."
3Q2025 Financial Highlights
Revenues: +1 5 % YoY, gross profit: +22% YoY, non-IFRS[1] operating profit: +1 8 % YoY
- Total r evenues were RMB192.9 billion, up 15% over the third quarter of 2024.
- Gross profit was RMB108.8 billion, up 22% YoY.
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On a non-IFRS basis
, which is intended to reflect core earnings by excluding certain one-time and/or non-cash items:
- Operating profit was RMB72.6 billion, up 18% YoY. Operating margin increased to 38% from 37% last year.
- Net profit was RMB 72.8 billion, up 19% YoY.
- Net profit attributable to equity holders of the Company for the period was RMB70.6 billion, up 18% YoY.
- Basic earnings per share were RMB7.769. Diluted earnings per share were RMB7.575.
-
On an IFRS basis:
- Operating profit was RMB63.6 billion, up 19% YoY. Operating margin increased to 33% from 32% last year.
- Net profit was RMB64.9 billion, up 20% YoY.
- Net profit attributable to equity holders of the Company for the quarter was RMB63.1 billion, up 19% YoY.
- Basic earnings per share were RMB6.952. Diluted earnings per share were RMB6.779.
- Capital expenditure was RMB13.0 billion, down 24% YoY.
- F ree cash flow was RMB58.5 billion, flat YoY. Total cash was RMB493.3 billion, up 16% YoY. Net cash position totalled RMB102.4 billion, up 7% YoY.
- The fair value of our shareholdings[2] in listed investee companies (excluding subsidiaries) totalled RMB800.8 billion as at 30 September 2025, compared to RMB714.3 billion as at 30 June 2025. The carrying book value of our shareholdings in unlisted investee companies (excluding subsidiaries) was RMB345.2 billion as at 30 September 2025, compared to RMB342.3 billion as at 30 June 2025.
- During 3Q2025, the Company repurchased approximately 35.4 million shares on the Hong Kong Stock Exchange for an aggregate consideration of approximately HKD21.1 billion.
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[1] Non-IFRS adjustments excludes share-based compensation, M&A related impact such as net (gains)/losses from investee companies, amortisation of intangible assets, impairment provisions/(reversals), SSV & CPP, income tax effects and others |
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[2] Including those held via special purpose vehicles, on an attributable basis |
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3Q2025 Management Discussion and Analysis
Revenues from VAS increased by 16% year-on-year to RMB95.9 billion for 3Q2025. Domestic Games revenues were RMB42.8 billion, up 15% year-on-year, primarily reflecting contributions from recently released games such as Delta Force, growth in revenues from evergreen games such as Honour of Kings and Peacekeeper Elite, and the expansion of VALORANT from PC to mobile. International Games revenues were RMB20.8 billion, representing a 43% year-on-year increase (42% on a constant-currency basis), mainly due to higher revenues from Supercell's games, recognising revenue upfront on copy sales of new game release, and to consolidation of recently acquired studios. Social Networks revenues rose by 5% year-on-year to RMB32.3 billion, due to growth in Video Accounts live streaming revenue, music subscription revenue and Mini Games platform service fees.
Revenues from Marketing Services were RMB36.2 billion for 3Q2025, up 21% year-on-year. The growth was due to higher ad impressions, benefitting from increased user engagement and ad load, coupled with higher eCPMs, driven by AI-powered ad targeting. Advertising spending increased across all major industry categories during the quarter.
Revenues from FinTech and Business Services rose by 10% year-on-year to RMB58.2 billion for 3Q2025. FinTech Services revenue grew at a high single-digit percentage rate year-on-year, primarily due to higher revenues from commercial payment activities and consumer loan services. Business Services revenues grew at a teens percentage rate year-on-year, reflecting higher cloud services revenues, including those driven by increased enterprise customer demand for AI-related services, and higher eCommerce technology service fees arising from growth in Mini Shops GMV.
Operating Metrics
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As at 3 0 September 2025 |
As at 30 September 2024 |
Year- on-year change |
As at 30 June 2025 |
Quarter- change |
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(in millions, unless specified) |
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Combined MAU of Weixin and WeChat |
1,414 |
1,382 |
2 % |
1,411 |
0.2 % |
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Mobile device MAU of QQ |
517 |
562 |
-8 % |
532 |
-3 % |
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Fee-based VAS |
265 |
265 |
stable |
264 |
0.4 % |
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3Q2025 Business Review and Outlook
- For Mini Shops, we are systematically building a more vibrant transaction ecosystem, resulting in continued rapid growth in GMV. For example, we used foundation model capabilities to better understand user interests and thus improve merchandise recommendations.
- We enhanced AI features in Weixin to provide new services to users and to promote greater usage of Yuanbao with encouraging results.
- For our domestic games, Delta Force ranked among the top 3 games industry-wide by gross receipts during the quarter[4]. VALORANT MOBILE has become China's most successful mobile game launch year-to-date[5].
- For our international games, Clash Royale's monthly DAU and gross receipts achieved all-time highs in September 2025. Newly released game, Dying Light: The Beast, has attained a "Very Positive" average user review score on Steam[6].
- Tencent Video maintained its lead in the long-form video industry with 114 million[7] subscriptions, and Tencent Music similarly maintained its lead in the music streaming industry with 126 million[8] subscriptions.
- We introduced our automated ad campaign solution, AIM+, under which advertisers can automate targeting, bidding and placement, as well as optimise ad creation, improving their return on marketing investment.
- Commercial payment volume grew at a faster rate than during the second quarter, as online payment volume grew robustly while offline payment volume trend improved, particularly in the retail and transportation categories.
- We enhanced HunYuan Large Language Model's complex reasoning capabilities, especially in coding, mathematics, and science. HunYuan image generation model is ranked first globally among text-to-image models by LMArena[9].
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[4] Company data and Sensor Tower |
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[5] QuestMobile and Sensor Tower, by first month DAU and gross receipts of new releases, for 1 January to 12 November 2025 |
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[6] 87% positive player review as of 12 November 2025 |
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[7] The average daily number of subscriptions for 3Q2025 |
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[8] The average number of subscriptions as of the last day of each month during 3Q2025 |
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[9] As of 12 November 2025 |
For other detailed disclosure, please refer to our website https://www.tencent.com/en-us/investors.html http://www.tencent.com/ir , or follow us via Weixin Official Account (Weixin ID: Tencent Global ):
About Tencent
Tencent uses technology to enrich the lives of Internet users.
Our communication and social services, Weixin and QQ, connect users with each other and with digital content and services, both online and offline, making their lives more convenient. Our targeted marketing services helps advertisers reach out to hundreds of millions of consumers in China. Our FinTech and business services support partners' business growth and assist their digital upgrade.
Tencent invests heavily in talent and technological innovation, actively promoting the development of the Internet industry. Tencent was founded in Shenzhen, China, in 1998. Tencent has been listed on the Main Board of the Stock Exchange of Hong Kong since 2004.
Investor contact: IR@tencent.com
Media contact: GC@tencent.com
Non-IFRS Financial Measures
To supplement the consolidated results of the Group ("the Company and its subsidiaries") prepared in accordance with IFRS, certain additional non-IFRS financial measures (in terms of operating profit, operating margin, profit for the period, profit attributable to equity holders of the Company, basic EPS and diluted EPS) have been presented in this press release. These unaudited non-IFRS financial measures should be considered in addition to, not as a substitute for, measures of the Group's financial performance prepared in accordance with IFRS. In addition, these non-IFRS financial measures may be defined differently from similar terms used by other companies.
The Company's management believes that the non-IFRS financial measures provide investors with useful supplementary information to assess the performance of the Group's core operations by excluding certain non-cash items and certain impact of investment-related transactions. In addition, non-IFRS adjustments include relevant non-IFRS adjustments for the Group's major associates based on available published financials of the relevant major associates, or estimates made by the Company's management based on available information, certain expectations, assumptions and premises.
Forward-Looking Statements
This press release contains forward-looking statements relating to the business outlook, estimates of financial performance, forecast business plans and growth strategies of the Group. These forward-looking statements are based on information currently available to the Group and are stated herein on the basis of the outlook at the time of this press release. They are based on certain expectations, assumptions and premises, some of which are subjective or beyond our control. These forward-looking statements may prove to be incorrect and may not be realised in the future. Underlying these forward-looking statements are a lot of risks and uncertainties. In light of the risks and uncertainties, the inclusion of forward-looking statements in this press release should not be regarded as representations by the Board or the Company that the plans and objectives will be achieved, and investors should not place undue reliance on such statements.
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CONDENSED CONSOLIDATED INCOME STATEMENT RMB in millions, unless specified
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Unaudited |
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Una udited |
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3Q2025 |
3Q2024 |
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3Q2025 |
2Q2025 |
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Revenues |
192,869 |
167,193 |
|
192,869 |
184,504 |
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VAS |
95,860 |
82,695 |
|
95,860 |
91,368 |
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Marketing Services |
36,242 |
29,993 |
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36,242 |
35,762 |
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FinTech and Business Services |
58,174 |
53,089 |
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58,174 |
55,536 |
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Others |
2,593 |
1,416 |
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2,593 |
1,838 |
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Cost of revenues |
(84,071) |
(78,365) |
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(84,071) |
(79,491) |
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Gross profit |
108,798 |
88,828 |
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108,798 |
105,013 |
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Gross margin |
56 % |
53 % |
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56 % |
57 % |
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Selling and marketing expenses |
(11,468) |
(9,411) |
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(11,468) |
(9,410) |
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General and administrative expenses |
(34,259) |
(29,058) |
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(34,259) |
(31,921) |
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Other gains/(losses), net |
483 |
2,974 |
|
483 |
(3,578) |
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Operating profit |
63,554 |
53,333 |
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63,554 |
60,104 |
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Operating margin |
33 % |
32 % |
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33 % |
33 % |
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Net gains/(losses) from investments |
2,820 |
3,066 |
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2,820 |
2,638 |
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Interest income |
4,256 |
3,996 |
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4,256 |
4,121 |
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Finance costs |
(3,756) |
(3,531) |
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(3,756) |
(3,941) |
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Share of profit/(loss) of associates and |
7,854 |
6,019 |
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7,854 |
4,473 |
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Profit before income tax |
74,728 |
62,883 |
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74,728 |
67,395 |
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Income tax expense |
(9,785) |
(8,900) |
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(9,785) |
(11,351) |
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Profit for the period |
64,943 |
53,983 |
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64,943 |
56,044 |
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Attributable to: |
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Equity holders of the Company |
63,133 |
53,230 |
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63,133 |
55,628 |
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Non-controlling interests |
1,810 |
753 |
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1,810 |
416 |
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Non-IFRS operating profit |
72,570 |
61,274 |
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72,570 |
69,248 |
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Non-IFRS profit attributable to equity |
70,551 |
59,813 |
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70,551 |
63,052 |
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Earnings per share for profit (in RMB per share) |
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- basic |
6.952 |
5.762 |
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6.952 |
6.115 |
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- diluted |
6.779 |
5.644 |
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6.779 |
5.996 |
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CONDENSED CONSOLIDATED STATEMENT OF COMPREHENSIVE INCOME RMB in millions, unless specified |
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Una udited |
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3 Q2025 |
3Q2024 |
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Profit for the period |
64,943 |
53,983 |
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Other comprehensive income, net of tax: |
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Items that may be subsequently reclassified to profit or loss |
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Share of other comprehensive income of associates and joint ventures |
(722) |
155 |
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Transfer of share of other comprehensive income to profit or loss upon disposal |
(92) |
- |
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Net (losses)/gains from changes in fair value of financial assets at fair value |
(18) |
20 |
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Transfer to profit or loss upon disposal of financial assets at fair value through |
(5) |
- |
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Currency translation differences |
(3,895) |
(2,909) |
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Net movement in reserves for hedges |
308 |
(880) |
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Items that will not be subsequently reclassified to profit or loss |
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Share of other comprehensive income of associates and joint ventures |
12 |
52 |
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Net gains from changes in fair value of financial assets at fair value through |
17,479 |
33,578 |
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Currency translation differences |
(966) |
(153) |
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Net movement in reserves for hedges |
(14) |
19 |
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|
12,087 |
29,882 |
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Total comprehensive income for the period |
77,030 |
83,865 |
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Attributable to: |
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Equity holders of the Company |
76,499 |
82,179 |
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Non-controlling interests |
531 |
1,686 |
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O THER FINANCIAL INFORMATION RMB in millions, unless specified |
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Unaudited |
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3 Q202 5 |
3Q2024 |
2Q2025 |
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EBITDA (a) |
80,357 |
64,397 |
79,467 |
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Adjusted EBITDA (a) |
86,698 |
69,656 |
85,122 |
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Adjusted EBITDA margin (b) |
45 % |
42 % |
46 % |
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Interest and related expenses |
3,206 |
3,145 |
3,541 |
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Net cash (c) |
102,422 |
95,462 |
74,592 |
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Capital expenditures (d) |
12,983 |
17,094 |
19,107 |
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(a) EBITDA is calculated as operating profit minus other gains/(losses), net, and adding back depreciation of property, plant and (b) Adjusted EBITDA margin is calculated by dividing Adjusted EBITDA by revenues
(c) Net cash represents period end balance and is calculated as cash and cash equivalents, plus term deposits and others, including
(d) Capital expenditures primarily consist of investments in IT infrastructure (including computer equipment, components, and
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CONDENSED CONSOLIDATED STATEMENT OF FINANCIAL POSITION |
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RMB in millions, unless specified
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Una udited |
Audited |
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As at 30 September, 202 5 |
As at 31 December, 2024 |
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ASSETS |
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Non-current assets |
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Property, plant and equipment |
140,463 |
|
80,185 |
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Land use rights |
22,489 |
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23,117 |
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Right-of-use assets |
16,680 |
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17,679 |
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Construction in progress |
9,542 |
|
12,302 |
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Investment properties |
955 |
|
801 |
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Intangible assets |
212,459 |
|
196,127 |
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Investments in associates |
321,278 |
|
290,343 |
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Investments in joint ventures |
6,708 |
|
7,072 |
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Financial assets at fair value through profit or loss |
208,447 |
|
204,999 |
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Financial assets at fair value through other comprehensive income |
417,503 |
|
302,360 |
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Prepayments, deposits and other assets |
24,556 |
|
42,828 |
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Other financial assets |
1,411 |
|
1,076 |
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Deferred income tax assets |
29,943 |
|
28,325 |
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Term deposits |
78,685 |
|
77,601 |
|
|
|
|
|
|
|
|
|
1,491,119 |
|
1,284,815 |
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Current assets |
|
|
|
|
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Inventories |
550 |
|
440 |
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Accounts receivable |
52,357 |
|
48,203 |
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Prepayments, deposits and other assets |
103,016 |
|
101,044 |
|
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Other financial assets |
4,525 |
|
4,750 |
|
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Financial assets at fair value through profit or loss |
23,742 |
|
9,568 |
|
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Financial assets at fair value through other comprehensive income |
8,256 |
|
3,345 |
|
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Term deposits |
226,146 |
|
192,977 |
|
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Restricted cash |
3,579 |
|
3,334 |
|
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Cash and cash equivalents |
159,982 |
|
132,519 |
|
|
|
|
|
|
|
|
|
582,153 |
|
496,180 |
|
|
|
|
|
|
|
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Total assets |
2,073,272 |
|
1,780,995 |
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CONDENSED CONSOLIDATED STATEMENT OF FINANCIAL POSITION (continued) |
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RMB in millions, unless specified |
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Una udited |
Audited |
|
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As at 3 0 September, 202 5 |
As at 31 December, 2024 |
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EQUITY |
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Equity attributable to equity holders of the Company |
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Share capital |
|
- |
|
- |
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Share premium |
|
57,750 |
|
43,079 |
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Treasury shares |
|
(2,514) |
|
(3,597) |
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Shares held for share award schemes |
|
(7,182) |
|
(5,093) |
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Other reserves |
|
158,719 |
|
47,129 |
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Retained earnings |
|
965,307 |
|
892,030 |
|
|
|
1,172,080 |
|
973,548 |
|
|
|
|
|
|
|
Non-controlling interests |
|
88,435 |
|
80,348 |
|
|
|
|
|
|
|
Total equity |
|
1,260,515 |
|
1,053,896 |
|
|
|
|
|
|
|
LIABILITIES |
|
|
|
|
|
Non-current liabilities |
|
|
|
|
|
Borrowings |
|
200,696 |
|
146,521 |
|
Notes payable |
|
127,382 |
|
130,586 |
|
Long-term payables |
|
11,750 |
|
10,201 |
|
Other financial liabilities |
|
5,358 |
|
4,203 |
|
Deferred income tax liabilities |
|
21,416 |
|
18,546 |
|
Lease liabilities |
|
13,069 |
|
13,897 |
|
Deferred revenue |
|
3,852 |
|
6,236 |
|
|
|
|
|
|
|
|
|
383,523 |
|
330,190 |
|
|
|
|
|
|
|
Current liabilities |
|
|
|
|
|
Accounts payable |
|
128,749 |
|
118,712 |
|
Other payables and accruals |
|
83,354 |
|
84,032 |
|
Borrowings |
|
52,193 |
|
52,885 |
|
Notes payable |
|
10,655 |
|
8,623 |
|
Current income tax liabilities |
|
17,222 |
|
16,586 |
|
Other tax liabilities |
|
4,601 |
|
4,038 |
|
Other financial liabilities |
|
5,121 |
|
6,336 |
|
Lease liabilities |
|
5,300 |
|
5,600 |
|
Deferred revenue |
|
122,039 |
|
100,097 |
|
|
|
|
|
|
|
|
|
429,234 |
|
396,909 |
|
|
|
|
|
|
|
Total liabilities |
|
812,757 |
|
727,099 |
|
|
|
|
|
|
|
Total equity and liabilities |
|
2,073,272 |
|
1,780,995 |
|
RECONCILIATIONS OF THE GROUP'S NON-IFRS FINANCIAL MEASURES TO THE NEAREST MEASURES PREPARED IN ACCORDANCE WITH IFRS |
|||||||||||||
|
|
As reported |
|
Adjustments |
|
Non-IFRS |
|
|||||||
|
RMB in millions, unless specified |
Share-based
compensation |
Net |
Amortisation of
intangible assets |
Impairment
provisions/ |
SSV & CPP |
Others (f) |
Income
tax effects |
|
|||||
|
|
|
Unaudited t hree months ended 30 September 2025 |
|
||||||||||
|
Operating profit |
63,554 |
7,188 |
– |
1,622 |
– |
206 |
– |
– |
72,570 |
|
|||
|
Share of profit/(loss)
of
associates |
7,854 |
909 |
(555) |
1,755 |
(1) |
– |
360 |
– |
10,322 |
|
|||
|
Profit for the period |
64,943 |
8,097 |
1,703 |
3,377 |
(4,798) |
321 |
360 |
(1,207) |
72,796 |
|
|||
|
Profit attributable to equity holders |
63,133 |
7,905 |
1,730 |
3,003 |
(4,805) |
321 |
360 |
(1,096) |
70,551 |
|
|||
|
Operating margin |
33 % |
|
|
|
|
|
|
|
38 % |
|
|||
|
|
|
Unaudited three months ended 30 September 2024 |
|
||||||||||
|
Operating profit |
53,333 |
6,377 |
– |
1,324 |
– |
240 |
– |
– |
61,274 |
|
|||
|
Share of profit/(loss) of associates |
6,019 |
985 |
60 |
1,433 |
12 |
– |
– |
– |
8,509 |
|
|||
|
Profit for the period |
53,983 |
7,362 |
(6,610) |
2,757 |
3,788 |
304 |
– |
(653) |
60,931 |
|
|||
|
Profit attributable to equity holders |
53,230 |
7,180 |
(6,664) |
2,591 |
3,766 |
304 |
– |
(594) |
59,813 |
|
|||
|
Operating margin |
32 % |
|
|
|
|
|
|
|
37 % |
|
|||
|
|
|
Unaudited three months ended 30 June 2025 |
|
||||||||||
|
Operating profit |
60,104 |
7,361 |
– |
1,614 |
– |
169 |
– |
– |
69,248 |
|
|||
|
Share of profit/(loss) of associates |
4,473 |
903 |
(798) |
1,544 |
226 |
– |
– |
– |
6,348 |
|
|||
|
Profit for the period |
56,044 |
8,264 |
(2,396) |
3,158 |
(372) |
751 |
– |
(683) |
64,766 |
|
|||
|
Profit attributable to equity holders |
55,628 |
8,071 |
(3,192) |
2,848 |
(405) |
751 |
– |
(649) |
63,052 |
|
|||
|
Operating margin |
33 % |
|
|
|
|
|
|
|
38 % |
|
|||
|
Note: |
|||||||||||||
View original content:https://www.prnewswire.com/apac/news-releases/tencent-announces-2025-third-quarter-results-302614403.html
SOURCE Tencent